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Scrum Master

Remote · Production Department
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We are looking for an experienced Scrum Master with a background in GameDev who will help the team build effective Scrum practices, strengthen self-organization, and improve the quality of team collaboration. In this role, it is important not only to have a strong understanding of Scrum, but also to apply it in practice: support the team’s development, collaborate with the Product Owner/Producer, remove impediments, and drive improvements at the organizational level.

Responsibilities

1) Coach Scrum understanding and practice

  • Teach and reinforce Scrum values, roles, events, and artifacts.
  • Help the team become more self-managing and cross-functional.
  • Support adoption of empirical process control (transparency, inspection, adaptation).

2) Facilitate Scrum events (and make them valuable)

  • Sprint Planning: ensure a clear Sprint Goal, realistic forecast, and understood backlog items.
  • Daily Scrum: keep it focused on progress toward the Sprint Goal; help the team improve how they run it.
  • Sprint Review: ensure stakeholder collaboration and meaningful feedback.
  • Retrospective: drive continuous improvement and help convert insights into action.

3) Remove impediments

  • Identify obstacles slowing the team down (dependencies, unclear requirements, tooling, environment issues).
  • Work with others to get impediments resolved quickly—without becoming the bottleneck.

4) Serve the Product Owner/Producer

  • Help with effective Product Backlog management practices (refinement, ordering, clarity).
  • Facilitate stakeholder collaboration when needed.
  • Help ensure product goals, Sprint Goals, and backlog items are clear and transparent.

5) Serve the organization

  • Coach leaders and teams on Scrum adoption.
  • Help improve organizational systems that block agility (policies, handoffs, approval chains).
  • Encourage a culture of continuous improvement, collaboration, and sustainable pace.

Requirements

  • 5+ years of experience working as a Scrum Master.
  • GameDev experience is required.
  • Experience supporting one or more Scrum teams in the Scrum Master role.
  • Hands-on experience facilitating core Scrum events: Sprint Planning, Daily Scrum, Sprint Review, Retrospective.
  • Experience working with Product Owner/Producer on backlog management: refinement, prioritization, task definition, and decomposition.
  • Experience identifying and removing team-level and process-related impediments.
  • Experience launching or improving Scrum processes within a team or department.
  • English proficiency at B2 level or higher.

Conditions

  • Part-time remote work.
  • Salary in US dollars.
  • Zero bureaucracy, minimal micromanagement and streamlined approvals.
  • Small friendly agile teams.
  • English lessons in groups of 3-4 participants.
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