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Middle Technical Artist (Unity)

Remote · Art Department
10-15$/h
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We’re looking for a Middle Technical Artist to work on game content for iOS and Android. Your main focus will be responsive layout, content integration in Unity, and graphics optimization to ensure stable performance on mobile devices.

Responsibilities

  • Integrate graphic content (UI, 2D assets, scene elements) into Unity.
  • Prepare and optimize graphics for iOS and Android (sizes, formats, compression, atlases/sprites).
  • Build responsive layouts for interfaces and game scenes across multiple resolutions and aspect ratios.
  • Monitor visual quality and performance; identify and fix bottlenecks and rendering issues related to content.
  • Collaborate with artists, designers, and developers: receive assets, validate them, integrate properly, and ensure everything works in builds.

Requirements

  • Strong Unity 3D skills (asset import, setup, scenes/Canvas, UI workflow).
  • Confident with responsive layout (mobile resolutions, scaling, anchors/layout groups, etc.).
  • Strong Adobe Photoshop skills (preparation, export, optimization).
  • Basic C# knowledge (entry level — understand logic and make small edits if needed).
  • Proven ability to optimize graphic content for iOS and Android (formats, compression, atlases, size/quality control).

Nice to have

  • Spine (creating/implementing 2D animation).
  • Figma (UI workflows, reviewing specs and layouts).
  • Understanding of UI/UX fundamentals.
  • Familiarity with Shader Graph and/or basic HLSL skills.

Conditions

  • Part-time remote work.
  • Salary in US dollars or USDT.
  • Zero bureaucracy, minimal micromanagement and streamlined approvals.
  • Small friendly agile teams.
  • English lessons in groups of 3-4 participants.
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