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Middle Project Manager

Remote (outside Russia and Belarus) · Production Department
17-20$/h
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We’re an end-to-end game development partner known for a proven, framework-driven way to take mobile game concepts from idea to market with great quality/price balance. You’ll join a team that blends up-to-date market strategy with disciplined delivery to reduce risk and launch faster.

The opportunity

This role is ideal for a rising PM with 2+ years in game development who’s hungry to learn, owns outcomes, and communicates crisply in English. You’ll manage small to mid-sized game initiatives (prototypes, porting tracks, LiveOps and soft-launch prep) end-to-end-supported by experienced leads and proven processes-so you can grow fast without getting thrown into chaos.

Responsibilities

  • Drive day-to-day delivery for 3-5 projects: plan sprints, run standups, unblock the team, track risks, and keep timelines/metrics visible.
  • Coordinate with Design, Art, and Engineering to hit milestones using our framework-driven workflows.
  • Keep stakeholders aligned with concise updates, demo notes, and decision logs; collect and structure feedback for quick iteration.
  • Assist with budgets and staffing plans at the feature/prototype level; escalate trade-offs early.
  • Help prepare lightweight documentation for approvals and handoffs (briefs, checklists, retro notes).
  • Accurate time tracking for teams and control of project budgets.
  • Support the team dynamics.

Requirements

Must-have

  • 2+ years of project coordination/management in game development (Unity/mobile a plus).
  • Excellent English (Upper-Intermediate+): clear written updates, confident calls with partners.
  • Strong soft skills: proactive communication, empathy, facilitation, conflict de-escalation, and crisp follow-through.
  • Working knowledge of agile delivery (backlogs, sprints, retros, velocity) and common PM tooling.
  • High learning velocity and adaptability: you like fast feedback loops and changing requirements.

     

Nice-to-have

  • Hands-on exposure to mobile F2P and efficient game development workflows.
  • Successfully launched mobile games.
  • Certifications (Scrum Master, PO) are welcome but not required.

Conditions

Why you’ll love it here

  • Work with a battle-tested delivery framework and modern go-to-market thinking-not just task lists.
  • Real ownership with mentorship from senior leads; rapid skill compounding.
  • Remote-first, fixed hours, paid vacation, and professional courses (including PM/soft skills and English).

     

Location, schedule & terms

  • Part-time, remote (official contract with our Cyprus entity) with opportunity to switch to full-time remote. Fixed working hours, paid vacation, and education support. 
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