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Data Analyst

Remote · Production Department
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We’re looking for a Data Analyst to join our game project and take full ownership of analytics setup and development — from tool selection and tracking implementation to funnels, dashboards, and event validation.

Responsibilities

  • Set up product analytics from scratch in Amplitude (or propose an alternative if you can clearly justify why it fits our needs better).
  • Manage analytics migration: transfer current metrics/events from AppMetrica to the chosen product analytics platform (e.g., Amplitude).
  • Build and maintain funnels and dashboards for core product flows, retention, monetization, and player behavior.
  • Audit and validate event tracking: ensure data quality and completeness, identify issues, and drive event updates/fixes together with the development team.
  • Set up marketing analytics in AppsFlyer (or propose a justified alternative): attribution, purchases, key marketing metrics, and data correctness.
  • Support product decisions with insights: define metrics, answer ad-hoc questions, and proactively suggest improvements based on data.

Requirements

What we expect

  • Hands-on experience with analytics in mobile/game products: event tracking design, parameterization, data QA, tracking specs.
  • Practical experience with Amplitude and/or similar tools (e.g., Mixpanel), including funnels and dashboards.
  • Practical experience with AppsFlyer and/or similar attribution tools (e.g., Adjust, Branch) and a solid understanding of attribution.
  • Understanding of game/product metrics: retention, cohorts, LTV, ARPU/ARPPU, conversion, monetization.
  • Ability to make well-reasoned tool and approach choices, not just follow defaults.

Nice to have

  • Experience migrating analytics platforms (e.g., AppMetrica → Amplitude).
  • Experience with A/B testing, segmentation, and behavioral analysis.
  • SQL / Python and BI/DWH experience (if we decide to deepen analytics further).

Conditions

  • Part-time remote work.
  • Salary in US dollars.
  • Zero bureaucracy, minimal micromanagement and streamlined approvals.
  • Small friendly agile teams.
  • English lessons in groups of 3-4 participants.
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